10/28/2023 0 Comments Pcsx2 1.4.0 spu2 missing![]() This plugin is fork of ZeroGS KOSMOS plugin.Īn advanced input plug-in that supports keyboards, mice, and controllers.Īn input plug-in that supports lightguns and USB mice.Ī simple optical media plug-in that runs games from optical discs.Ī plug-in which has the ability to compress ISO images. Post-processingshader pack for GSdx plugin.Ī less optimized graphics plug-in that uses Open GL. ![]() There also exists an unofficial ToCAEDIT version and the GSdx-Cutie version. GSdx plug-in is compatible with PSX emulators but is limited to software rendering with them. ![]() Requires Direct3D or OpenGL support and optionally uses a GPU. The fastest, most accurate graphics plug-in. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_205.Multiple plug-ins are currently under ongoing development with a focus on performance and compatibility enhancements. Open name cdrom0:¥SYSTEM.CNF 1 flag 4 data 48a78 (UpdateVSyncRate) FPS Limit Changed : 59.94 fps (UpdateVSyncRate) Mode Changed to DVD NTSC. Open name rom0:ICOIMAGE flag 1 data 48a78 Open name rom0:TEXIMAGE flag 1 data 48a78 Open name rom0:SNDIMAGE flag 1 data 48a78 Open name rom0:FNTIMAGE flag 1 data 48a78 Loadmodule: fname rom0:HDDLOAD args 28 arg -osd PlayStation 2 = Update reboot completeĪTA: DEV9C version 0x0: unknown device detected # Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected) (FileMcd) Creating new 8MB memory card: C:\Users\nsist\Documents\pcsx2-v1.5.-g6ef793545-windows-x86\memcards\Mcd002.ps2 (FileMcd) Creating new 8MB memory card: C:\Users\nsist\Documents\pcsx2-v1.5.-g6ef793545-windows-x86\memcards\Mcd001.ps2 INFO: GL_ARB_get_texture_sub_image is availableĬurrent Renderer: OpenGL (Hardware renderer) INFO: GL_ARB_texture_barrier is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_EXT_texture_filter_anisotropic is available IsoFile: second layer found at sector 0x001f4ab0 IsoFile open ok: C:\Users\nsist\Documents\pcsx2-v1.5.-g6ef793545-windows-x86\ROMS\Champions of Norrath (USA).iso Patches: No CRC found, using 00000000 instead. (GameDB) 9591 games on record (loaded in 140ms) ![]() Vendor/Model = GenuineIntel (stepping 09)ĬPU speed = 3.406 ghz (4 logical threads) Operating System = Microsoft Windows 10 Home (build 17134), 64-bitĬPU name = Intel(R) Core(TM) i5-7500 CPU 3.40GHz Loading plugins from C:\Users\nsist\Documents\pcsx2-v1.5.-g6ef793545-windows-x86\plugins.īound GS: GSdx32-AVX2.dll īound PAD: LilyPad.dll īound SPU2: Spu2-X.dll īound CDVD: cdvdGigaherz.dll īound USB: USBnull.dll īound FW: FWnull.dll īound DEV9: DEV9null.dll Failed to load shared library 'C:\Users\nsist\Documents\pcsx2-v1.5.-g6ef793545-windows-x86\plugins\DEV9ghzdrk.dll' (error 126: the specified module could not be found.) It's the latest dev version as of this post. I also tried the stable release. Please let me know if you think of anything else I can try, thanks. I've tried Direct3D11 Hardware and Software as well as OpenGL Software to no avail. I've seen a couple threads mention the same with one solution being to enable "Switch to GSdx software rendering when an FMV plays" but it doesn't fix it for me. I've tried every interlace option (F5) but none of them remove it. I've attached a pic where you can see the protagonist in the bottom left in motion. I've checked to make sure it's not in the game running off a PS2, which means there must be some setting in PCSX2 that's doing it. You can see it whenever there's motion in the cutscenes. I'm getting combing effects in the FMVs from the interlace in Persona 3 and was curious if anyone had any suggestions.
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